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Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

ILLUSTRATED BY: Scott Chou

Growth Value

Normal Foil

TODAY

YESTERDAY

(0%)

1 WEEK

(0%)

1 MONTH

(0%)

Card Value Chart

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No Data Available

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Legalities

Standard

not legal

Modern

legal

Pauper

legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

legal

Export Card

Copy-Pasteable

RULINGS

2013-04-15

If you don’t pay the overload cost of a spell, that spell will have a single target. If you pay the overload cost, the spell won’t have any targets.

2013-04-15

Because a spell with overload doesn’t target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

2013-04-15

Note that if the spell with overload is dealing damage, protection from that spell’s color will still prevent that damage.

2013-04-15

Overload doesn’t change when you can cast the spell.

2013-04-15

Casting a spell with overload doesn’t change that spell’s mana cost. You just pay the overload cost instead.

2013-04-15

Effects that cause you to pay more or less for a spell will cause you to pay that much more or less while casting it for its overload cost, too.

2013-04-15

If you are instructed to cast a spell with overload “without paying its mana cost,” you can’t choose to pay its overload cost instead.