Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Growth Value
TODAY
YESTERDAY
1 WEEK
1 MONTH
Unlock the potential of your card collection.
Create an account to start managing your cards and decks.
Already have an account? Log in
RULINGS
2024-06-07
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
2024-06-07
If you put an Aura on an opponent's permanent, you still control the Aura, and it still counts for your spells that have affinity for Auras.
2024-06-07
A creature you control that's the target of an Aura spell isn't modified unless it already has a counter on it, an Equipment attached to it, or an Aura you control attached to it.
2024-06-07
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
2024-06-07
If a spell has multiple instances of affinity, each one applies. For example, if you somehow control two Pearl-Ear, Imperial Advisors and you control two Auras, each enchantment spell you cast will cost less to cast.
2024-06-07
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
2024-06-07
An Aura controlled by another player does not cause a creature you control to be modified.