.

Creature — Angel Cleric2/4

Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

ILLUSTRATED BY: Chris Rahn

PRINT VALUE

Growth Value

TODAY

YESTERDAY

1 WEEK

1 MONTH

Card Value Chart

No Data Available

Buy This Card

Legalities

Pauper

not legal

Modern

legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

legal

Standard

not legal

Export Card

Copy-Pasteable

RULINGS

2021-02-05

The amount of life you gain is equal to the Angel or Cleric’s toughness as the triggered ability resolves. If the Angel or Cleric is no longer on the battlefield at that time, use its toughness from when it was last on the battlefield.

2021-02-05

Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Righteous Valkyrie leaves the battlefield that turn.

2021-02-05

The amount of life you gain is equal to the Angel or Cleric's toughness as the triggered ability resolves. If the Angel or Cleric is no longer on the battlefield at that time, use its toughness from when it was last on the battlefield.

2021-02-05

Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if your life total drops below 7 life more than your starting life total or if Righteous Valkyrie leaves the battlefield that turn.