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Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

ILLUSTRATED BY: N/A

Growth Value

Normal Foil

TODAY

YESTERDAY

(0%)

1 WEEK

(0%)

1 MONTH

(200%)

Card Value Chart

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No Data Available

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Legalities

Standard

not legal

Pauper

not legal

Pioneer

not legal

Modern

legal

Legacy

legal

Vintage

legal

Commander

legal

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