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Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

ILLUSTRATED BY: kozyndan

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Legalities

Standard

not legal

Modern

not legal

Pauper

not legal

Commander

legal

Vintage

restricted

Legacy

banned

Pioneer

not legal

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RULINGS

2004-10-04

There is no way to make this card affect your opponent. It affects “you”, and “you” means the controller of the spell. It has no targets.

2004-10-04

You must name a card that actually exists in the game of Magic.

2008-10-01

You don’t name a card until Demonic Consultation resolves.

2008-10-01

If you don’t reveal the named card (perhaps because it was in the top six cards of your library), you’ll end up exiling your entire library. You don’t lose the game at that point, but will lose the next time you’re instructed to draw a card.

2008-10-01

If you don't reveal the named card (perhaps because it was in the top six cards of your library), you'll end up exiling your entire library. You don't lose the game at that point, but will lose the next time you're instructed to draw a card.

2008-10-01

You don't name a card until Demonic Consultation resolves.

2004-10-04

There is no way to make this card affect your opponent. It affects "you", and "you" means the controller of the spell. It has no targets.