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Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

ILLUSTRATED BY: Randy Vargas

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Growth Value

TODAY

YESTERDAY

1 WEEK

1 MONTH

Card Value Chart

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Legalities

Pauper

not legal

Modern

legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

legal

Standard

legal

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RULINGS

2020-06-23

You can cast Primal Might targeting only the creature you control.

2020-06-23

You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.

2020-06-23

If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.

2020-06-23

If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don’t control isn’t, it still gets +X/+X.

2020-06-23

If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.