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Enchantment — Aura

Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

ILLUSTRATED BY: Danny Schwartz

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Legalities

Standard

not legal

Modern

legal

Pauper

not legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

not legal

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RULINGS

2024-06-07

Even if the enchanted player doesn't attack with any creatures during combat, they'll still get a postcombat main phase and Shadow of the Second Sun's ability will still trigger.

2024-06-07

If the enchanted player somehow has more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Shadow of the Second Sun's ability triggers at the beginning of each of them.

2024-06-07

The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because they'll go through an additional beginning phase.

2024-06-07

If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you are enchanted by Shadow of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.

2024-06-07

After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below).

2024-06-07

The enchanted player's additional beginning phase will be a lot like their normal beginning phase. During the untap step, permanents will phase in or out as appropriate and they'll untap their tapped permanents. Anything they control that triggers "at the beginning of your upkeep" or similar will trigger during their upkeep step, and they'll eventually draw a card for their draw step.