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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
For each Aura and Equipment you control, you may attach it to a creature you control.

ILLUSTRATED BY: Tim Brumley

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Growth Value

Normal Foil

TODAY

YESTERDAY

(0%)

1 WEEK

(128%)

1 MONTH

(128%)

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Legalities

Standard

not legal

Modern

not legal

Pauper

not legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

not legal

Export Card

Copy-Pasteable

RULINGS

2024-03-08

You can’t try to attach an Aura or Equipment to a creature if that Aura or Equipment can’t legally be attached to it.

2024-03-08

Casting a spell with split second won’t affect spells and abilities that are already on the stack.

2024-03-08

After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

2024-03-08

Players may turn face-down creatures face up while a spell with split second is on the stack.

2024-03-08

Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

2024-03-08

Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

2024-03-08

If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.