(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains " : Add ."
II — This Saga gains " , : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
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RULINGS
2021-06-18
Urza’s Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
2021-06-18
Urza’s Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it’s on the battlefield.
2021-06-18
While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn’t find a card with mana cost or one with mana cost .
2021-06-18
Even though Urza’s Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
2021-06-18
If Urza’s Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
2021-06-18
Although Urza’s Saga has the Urza’s land type, it doesn’t interact with Urza’s Tower, Urza’s Mine, or Urza’s Power Plant.
2021-06-18
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
2021-06-18
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
2021-06-18
Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
2021-06-18
While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn't find a card with mana cost or one with mana cost .
2021-06-18
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
2021-06-18
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.