Hexproof
You can't cast noncreature spells.
: This creature loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Unlock the potential of your card collection.
Create an account to start managing your cards and decks.
Already have an account? Log in
RULINGS
2018-10-05
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
2018-10-05
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
2018-10-05
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.