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Enchantment — Room // Enchantment — Room

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

ILLUSTRATED BY: Alexis Ziritt

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Pauper

not legal

Standard

legal

Modern

legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

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