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Creature — Human Wizard2/2

When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

ILLUSTRATED BY: Chris Rahn

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Growth Value

TODAY

YESTERDAY

1 WEEK

1 MONTH

Card Value Chart

No Data Available

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Legalities

Standard

not legal

Modern

legal

Pauper

not legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

legal

Export Card

Copy-Pasteable

RULINGS

2013-04-15

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

2013-04-15

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

2013-04-15

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

2013-04-15

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

2013-04-15

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

2013-04-15

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

2012-10-01

The two creatures can be controlled by the same opponent or by different opponents.

2013-04-15

If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.

2013-04-15

If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.

2013-04-15

If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.

2013-04-15

When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

2013-04-15

Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.