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Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.

ILLUSTRATED BY: Daniel Ljunggren

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Growth Value

TODAY

YESTERDAY

1 WEEK

1 MONTH

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Legalities

Pauper

not legal

Modern

legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

legal

Standard

not legal

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RULINGS

2019-10-04

If Doom Foretold leaves the battlefield or changes control while its ability is on the stack, its effect still happens. You just won’t be able to sacrifice it if instructed to do so.

2019-10-04

If the player is unable to sacrifice a permanent and is unable to discard a card, they still lose 2 life, and the rest of Doom Foretold’s effects happen.

2019-10-04

If the player can sacrifice a nonland, nontoken permanent, that player must do so. They can’t choose to rush toward their doom.

2019-10-04

During your upkeep, you can sacrifice Doom Foretold for its own ability.

2019-10-04

In a Two-Headed Giant game, Doom Foretold’s ability triggers twice during a team’s upkeep. In any order you’d like, each of those players has to sacrifice a permanent. The full consequences happen if that player can’t, even if you sacrifice Doom Foretold as the first triggered ability is resolving.