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Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
: Level 2
Treasures you control have " , Sacrifice this artifact: Add two mana of any one color."
: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.

ILLUSTRATED BY: Milivoj Ćeran

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Growth Value

Normal

TODAY

YESTERDAY

(0%)

1 WEEK

(0%)

1 MONTH

(3%)

Card Value Chart

Normal

No Data Available

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Legalities

Standard

not legal

Modern

not legal

Pauper

not legal

Legacy

legal

Vintage

legal

Commander

legal

Pioneer

not legal

Export Card

Copy-Pasteable

RULINGS

2024-07-26

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

2024-07-26

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

2024-07-26

Gaining a level won't remove abilities that a Class had at a previous level.

2024-07-26

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

2024-07-26

If a spell has in its mana cost, use the value chosen for X to determine that spell's mana value.

2024-07-26

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

2024-07-26

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.