Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Growth Value
TODAY
YESTERDAY
(0%)
1 WEEK
(0%)
1 MONTH
(26%)
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RULINGS
2004-10-04
It does not get counters for copies of spells (as with Storm), just for spells that are actually cast.
2004-10-04
The moving of counters is not a targeted ability.
2004-10-04
You decide how many counters to move and where to move them when the ability resolves.
2004-10-04
Putting on a counter is optional. If you forget to do so, it means you chose not to do so.
2022-12-08
Forgotten Ancient’s first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.
2022-12-08
Forgotten Ancient’s last ability doesn’t target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.
2022-12-08
Forgotten Ancient's first ability will resolve before the spell that caused it to trigger. Putting a +1/+1 counter on Forgotten Ancient is optional.
2022-12-08
Forgotten Ancient's last ability doesn't target any creatures. You choose how many +1/+1 counters will be moved (and onto which creatures) as the ability resolves. Notably, once the ability starts resolving and you make these choices, no player may take actions until the ability has finished resolving.